In 13th Age, characters have backgrounds to help with ability checks rather than discrete skills. This is meant to both add detail and richness to a character – “mountain ginseng harvester +2 ” rather than “survival +2” – and add more flexibility to how players approach ability checks. “Mountain ginseng harvester” could be useful in … Continue reading Using Swords of the Serpentine’s Investigative Skills in 13th Age
Review: Dragonbane
All killer, no filler dungeon crawling.
Review: Fantasy Age Second Edition
Fantasy Age has a lot of neat ideas ... but it's less than the sum of its parts.
Review: Homebrew World, the perfect gateway RPG
If you've never played or run an RPG before, Homebrew World is the place to start. Here's why.
13th Age Party Build Guide: An elf, a dwarf, a half-orc and a gnome walk into a bar …
So you've got a group together to start a 13th Age campaign. Congratulations! Now you've got to figure out what kind of character you want to play - and how your party members fit together. To help introduce you to different character builds and flexibility 13th Age offers, I've written an example party with some … Continue reading 13th Age Party Build Guide: An elf, a dwarf, a half-orc and a gnome walk into a bar …
Review: Forbidden Lands
As the death knight's bony hands started moving, Steppan and Rider realized in an instant just how screwed they were.
A 5e Player’s Guide to 13th Age
New to 13th Age? Let's look under the hood and see how it's different than 5e.
Introducing Ceres: A lightweight RPG with teeth
My brother is looking for his dream RPG. So I wrote one.
5 reasons why you should run a 10-session campaign
I want to show you a secret that will help you create the most satisfying campaign you've ever run.
Meet the Axebearer, guardian of the hearth
The axebearer is less Conan the Barbarian and more Rook from the Banner Saga video game series.









